Large City: Kad Guwæ̈tï-drang

Kad Guwæ̈tï-drang

Kad Guwæ̈tï-drang
Example Gnoll architecture.
StateKonei
ProvenceWápkunju Principality
RegionKiklajsuzu Heath
Founded931
Community LeaderLord Tsmthe
Area121 km2 (48 mi2)
Average Yearly Temp-2°C (29°F)
Average Elevation5490 m (18011 ft)
Average Yearly Precipitation202 cm/y (79 in/y)
Population28548
Population Density235 people per km2 (594 people per mi2)
Town AuraIllusion
Naming
Native nameKad Guwæ̈tï-drang
Pronunciation/ker/ /draŋ/
Direct Translation[coherent] [dynamics]
Translation[Not Yet Translated]

Kad Guwæ̈tï-drang (/ker/ /draŋ/ [coherent] [dynamics]) is a subtropical Large City located in the Wápkunju Principality of the Konei.

The name Kad Guwæ̈tï-drang is derived from the Goblin language, as Kad Guwæ̈tï-drang was founded by Gneabnei, who was culturaly Gnoll.

Climate

Kad Guwæ̈tï-drang has a yearly average temperature of -2°C (29°F), with its average temperature during the summer being an icy 24°C (75°F) and its average temperature during the winter being a cool -28°C (-18°F). Kad Guwæ̈tï-drang receives an average of 202 cm/y (79 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Kad Guwæ̈tï-drang covers an area of nearly 121 km2 (48 mi2), and an average elevation of 5490 m (18011 ft) above sea level.

Overview

Kad Guwæ̈tï-drang was founded durring the early 10th century, by Gneabnei. The establishment of Kad Guwæ̈tï-drang suffered from many setbacks, delays, and obsticles, most notably a group of Kad Guwæ̈tï-drang which required millitary assistance exterminate before the community could finish being built.

Kad Guwæ̈tï-drang was built using the conventions of Gnoll durring the early 10th century. Naturaly, all settlmentss have their own look to them, and Kad Guwæ̈tï-drang is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Kad Guwæ̈tï-drang is buildings are speckled and packed arround premissive paverstone streets with seemingly no patern to them. It appears as if the city's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a city. The city is in posession of a finaly crafted dwarvern style fortified fighting wall, completer with lower, middle, and upper battlments for use in sloped-fire defence stratagies, murder holes, and statues which may or may not be constructs, and, of course, MERTICULATIONSshortsizename is one of the wealthiest and politicaly connected settlments in the world.. The city's Ragnarock-era relics are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

Something in your gut tells you that you may be unwelcome in Kad Guwæ̈tï-drang. The town seems like it’s not showing you the side of itself it would show to others. People mostly ignore your questions. Many folks ask you to leave their establishments, even before you’ve walked inside them. You should probably listen to them, as every time you’re asked to leave the person asking you to leave has referenced the town’s patron divine in some way. The little voice in the back of your mind that tells you when you’re in danger feels like it’s just glaring at you and muttering about how stupid you are for even remaining in town.

Civic Infrastructure

Kad Guwæ̈tï-drang possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Kad Guwæ̈tï-drang has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Kad Guwæ̈tï-drang has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kad Guwæ̈tï-drang. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kad Guwæ̈tï-drang's parks.

Kad Guwæ̈tï-drang has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kad Guwæ̈tï-drang.

Kad Guwæ̈tï-drang has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Kad Guwæ̈tï-drang has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kad Guwæ̈tï-drang has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Kad Guwæ̈tï-drang has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Kad Guwæ̈tï-drang has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad Guwæ̈tï-drang has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad Guwæ̈tï-drang has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kad Guwæ̈tï-drang's public wards, blessings, and other arcane systems.

Kad Guwæ̈tï-drang has an Arcane Academy which provides higher education in the arcane sciences.

Kad Guwæ̈tï-drang possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Kad Guwæ̈tï-drang's grid is powered by mana accumulators.

Kad Guwæ̈tï-drang's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Kad Guwæ̈tï-drang has a first rate hospital which caters to anyone in need of long term medical care.

Kad Guwæ̈tï-drang has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Kad Guwæ̈tï-drang has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kad Guwæ̈tï-drang's natural decorations nor waterways.

Kad Guwæ̈tï-drang has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Kad Guwæ̈tï-drang has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kad Guwæ̈tï-drang has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Kad Guwæ̈tï-drang's mayor's house was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.

In Kad Guwæ̈tï-drang there is always just enough rain to be annoying.

The Ovinnik near Kad Guwæ̈tï-drang are known to be a mutant strain of the creature.

Kad Guwæ̈tï-drang's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves performance art to channel Wild Magic energies of tier 1 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 53
  • Farmers: 81
  • Farm Laborer: 167
  • Hunters: 98
  • Milk Maids: 86
  • Ranchers: 37
  • Ranch Hands: 78
  • Shepherds: 79
    • Farmland: 115904 m2
    • Cattle and Similar Creatures: 7137
    • Poultry: 85644
    • Swine: 5709
    • Sheep: 285
    • Goats: 57
    • Horses, Mounts, and Beasts of Burden: 2854

Craftsmen

  • Arms and Toolmakers: 52
  • Blacksmiths: 67
  • Bookbinders: 35
  • Buckle-makers: 37
  • Cabinetmakers: 64
  • Candlemakers: 89
  • Carpenters: 90
  • Clothmakers: 71
  • Coach and Harness Makers: 30
  • Coopers: 73
  • Copper, Brass, Tin, Zinc, and Lead Workers: 39
  • Copyists: 26
  • Cutlers: 23
  • Fabricworkers: 64
  • Farrier: 184
  • Furriers: 18
  • Glassworkers: 86
  • Gunsmiths: 65
  • Harness-Makers: 28
  • Hatters: 58
  • Hosiery Workers: 20
  • Jewelers: 33
  • Leatherwrights: 73
  • Locksmiths: 27
  • Matchstick makers: 48
  • Musical Instrument Makers: 40
  • Painters, Structures and Fixtures: 36
  • Paper Workers: 41
  • Plasterers: 40
  • Pursemakers: 50
  • Roofers: 30
  • Ropemakers: 29
  • Rugmakers: 27
  • Saddlers: 52
  • Scabbardmakers: 65
  • Scalemakers: 30
  • Scientific, Surgical, and Optical Instrument Makers: 18
  • Sculptors, Structures and Fixtures: 27
  • Shoemakers: 26
  • Soap and Tallow Workers: 96
  • Tailors: 173
  • Tanners: 35
  • Upholsterers: 40
  • Watchmakers: 38
  • Weavers: 83
  • Whitesmiths: 22

Merchants

  • Adventuring Goods Retellers: 19
  • Arcana Sellers: 20
  • Beer-Sellers: 37
  • Booksellers: 45
  • Butchers: 75
  • Chandlers: 73
  • Chicken Butchers: 93
  • Entrepreneurs: 30
  • Fine Clothiers: 73
  • Fishmongers: 83
  • Florists: 17
  • Potion Sellers: 49
  • Resellers: 118
  • Spice Merchants: 40
  • Wine-sellers: 60
  • Wheelwright: 43
  • Woodsellers: 27

Service workers

  • Bakers: 150
  • Barbers: 132
  • Coachmen: 41
  • Cooks: 114
  • Doctors: 61
  • Gamekeepers: 44
  • Grooms: 24
  • Hairdressers: 89
  • Healers: 78
  • Housekeepers: 83
  • Housemaids: 167
  • House Stewards: 86
  • Inns: 27
  • Laundry maids: 52
  • Maidservants: 101
  • Nursery Maids: 48
  • Pastrycooks: 92
  • Restaurateur: 129
  • Tavern Keepers: 101

Specialized Laborer

  • Ashworkers: 39
  • Bleachers: 27
  • Chemical Workers: 16
  • Coal Heavers: 55
  • In-Town Couriers: 63
  • Long Haul Couriers: 69
  • Dockyard Workers: 59
  • Gas Workers: 14
  • Hay Merchants: 23
  • Leech Collectors: 78
  • Millers: 64
  • Miners: 64
  • Oilmen and Polishers: 43
  • Postmen: 69
  • Pure Finder: 36
  • Skinners: 79
  • Sugar Refiners: 16
  • Tosher: 43
  • Warehousemen: 98
  • Watercarriers: 57
  • Watermen, Bargemen, etc.: 79

Skilled Laborers

  • Accountants: 36
  • Alchemist: 42
  • Clerk: 62
  • Dentists: 27
  • Educators: 78
  • Engineers: 41
  • Gardeners: 27
  • Mages: 21
  • Plumbers: 31
  • Pharmacist: 32
  • Professors: 12
  • Scientists: 21
  • Wizards: 12

Civil Servants

  • Adventurers: 26
  • Bankers: 41
  • Civil Clerks: 69
  • Civic Iudex: 32
  • Consultants: 18
  • Exorcist: 67
  • Fixers: 33
  • Kami Clerk: 58
  • Landlords: 53
  • Lawyers: 34
  • Legend Keepers: 50
  • Militia Officers: 178
  • Monks, Monastic: 86
  • Monks, Civic: 98
  • Historian, Oral: 67
  • Historian, Textual: 34
  • Policemen, Sheriffs, etc.: 62
  • Priests: 135
  • Rangers: 38
  • Rat Catchers: 40
  • Scholars: 44
  • Spiritualist: 53
  • Slayers: 15
  • Storytellers: 93
  • Military Officers: 101

Cottage Industries

  • Brewers: 77
  • Comfort Services: 105
  • Enchanters: 33
  • Herbalists: 32
  • Jaminators: 92
  • Needleworkers: 89
  • Potters: 47
  • Preserve Makers: 81
  • Quilters: 42
  • Seamsters: 178
  • Spinners: 79
  • Tinker: 32
  • Weaver: 77

Artists

  • Actors: 31
  • Architects: 11
  • Bards: 42
  • Costumers: 17
  • Dancers: 33
  • Drafters: 18
  • Engravers: 22
  • Fine Furniture Carpenters: 13
  • Glaziers: 30
  • Inlayers: 26
  • Musicians: 73
  • Painters, Art: 14
  • Playwrights: 29
  • Sculptors, Art: 24
  • Wood Carvers: 95
  • Writers: 98

Produce Industries

  • Butter Churners: 95
  • Canners: 83
  • Cheesmakers: 92
  • Ice Merchants: 12
  • Millers: 57
  • Picklers: 50
  • Smokers: 35
  • Stockmakers: 31
  • Tobacconists: 45
  • Tallowmakers: 62

10705 of Kad Guwæ̈tï-drang's population work within a Foundational Occupation.

16702 of Kad Guwæ̈tï-drang's population do not work in a formal occupation, but do contribute to the local economy. 1141 (4%) are noncontributers.

Points of Interest

POI

History

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of solved a major long term problem plaguing the town. Kad Guwæ̈tï-drang's militia's elite squad is named after .

History